Hello, this post is a review on the Meta 2 Augmented Reality headset. Hololens has long been taunted as the best in the field. But what about the other headsets out there that performs as well or maybe better?
This Meta 2 review is to share some information about this augmented reality headset in case you cannot afford the Microsoft Hololens, just to give you a choice.
How it started
Meta was founded by a couple of young people while still studying, in the same classic story of Steve Jobs and Bill Gates, they put together a team and was one of the pioneers of Augmented Reality and took it to Silicon valley. CEO Meron Gribetz assembled a cornucopia of talented people from different specializations in the field of computer engineering, software, mechanical engineering and many more which are all related to the creation of Augmented Reality.
Its very first AR device that the company created was a combination of different parts from different brands and it evolved from there. The first Meta, the Meta 1 development kit came out on 2014, after a series of great feedback, it was followed by the Meta 2 in 2016.
Upon wearing the Meta 2 Augmented Reality headset one will notice that it is much comfortable than other brands because it was designed to accommodate the entire head making the support more sturdy and steady by distributing the weight of the device throughout.
One of the common issues of using an AR or VR device for long periods of time is that it will become uncomfortable specially on your forehead where the weight is at its heaviest. The designers solved this by putting a padding on the forehead for comfort so now you can wear it with out irritating your forehead and a memory foam around so you can wear it longer than usual.
The biggest advantage of the Meta 2 is the Field of View which is 90 degrees. Compared to the Hololens which is roughly just 30 degrees the Meta 2 wins this side of the battle by a wide margin. So far, this is the biggest FOV on the AR scene yet. This is a good thing for developers because more space means more places to put applications and bigger game scenery. Which will translate to more fun and usability for customers if ever the consumer edition comes out.
I have to admit that the Meta 2 is still dependent on the PC to deliver those great graphics and the 2550 x 1440 pixel resolutions, unlike the Hololens which is a standalone AR the Meta has yet to emancipate itself from the umbilical cord of the PC. Optics wise it leads the category and so with the resolution but to be truly free and before going mainstream they have to go wireless first, I’m sure Microsoft is already planning a bigger FOV on the old drawing table so they need to step it up.
Another thing that is worth noting is the audio output of the Meta. They really have to reconfigure this out or change the speakers altogether, seriously. A lot of negative feedback went to the poor audio, it would not be a nice combination to have a great resolution but a crappy sound that goes with it.
The Meta 2 Software
Because the Meta 2 is still a tethered device, naturally, it has more power and capability than other AR devices out there. It still harness the endless possibilities coming from a PC. Although one would ponder if they can still sustain this level of performance once they go wireless in the future still remains doubtful.
Although the more popular brand, Hololens, has directed its focus to business and industrial use the Meta 2 is capable of such functions too, and much more.
With its low price tag of only $1,495.00 as opposed $3,000.00 for the Hololens expect that a lot of developers will contribute to the software development of this headset. So the future is bright for the Meta 2.
That wraps up my Meta 2 review. Thank you for reading. Click here to go to the Meta website.
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